Decred Release 0.8.0 Update

Discussion in 'Announcements' started by moo1337, Feb 3, 2017.

  1. 2017/12/15 - Decred v1.1.2 released! → Release Notes  → Downloads
  1. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    It looks like we got most of the hard forking stuff done. We need to implement one more feature and some tests and then we can probably start playing with it on testnet. This code is not quite done and I am thinking I'll get a bunch of it done over the weekend. If we hit a roadblock I'll let you guys know.
     
  2. Alexoz

    Alexoz Member

    Thank you!
     
    Ayush likes this.
  3. Ayush

    Ayush Full Member
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    Jan 9, 2016
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    Atb!! Decred seems to going great...
     
  4. Alexoz

    Alexoz Member

    sure x2 since 1 year
     
    Ayush likes this.
  5. jcv

    jcv Full Member
    Developer

    We do seem to have a trend with decred to need to get things done on the same weekend as the superbowl :)
     
  6. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    I think we got most code written. We are now adding code to hard-fork a larger block on sim/test net as a POC.
     
    adam2312 likes this.
  7. drunkenmugsy

    drunkenmugsy Sr. Member
    Advocate (Reddit)

    Dec 28, 2015
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  8. jrick

    jrick Member
    Developer

    Jan 4, 2016
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  9. jcv

    jcv Full Member
    Developer

    I will definitely have to remember that link for future use this time next year :)
     
  10. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    We are still hard at work on making the block size change and it is not looking like we are going to finish it today. We are therefore going to proceed on a day-to-day slip until we get it worked out. Sorry for the inconvenience but we have to get this right. I will provide daily updates regarding progress.
     
    kaida, Jamie Holdstock and jinlei like this.
  11. jinlei

    jinlei New Member
    Translator (中文)

    Jan 7, 2016
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    it is ok.thank you
     
  12. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    As promised here is an update. While code reviewing we did find some bugs and some thinkos but we made solid process today. The following items are missing:
    1. Test corner cases of bip0009 state machine (we added quorum and stake validation height heuristics and the tests need to catch up)
    2. Finalize the block size code (and where to trigger the activation)
    3. Finalize RPC call to interrogate vote bits on the network
    Thanks for your patience.
     
  13. gravityz3r0

    gravityz3r0 New Member

    Feb 28, 2016
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    Thanks for the update @moo1337 , although i don't understand 90% of it, it still feels good to hear any progress updates =)
     
  14. Jamie Holdstock

    Jamie Holdstock Jr. Member

    Mar 30, 2016
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    I think I speak for most when I say that it is far more important that these changes are done properly than done quickly to meet some arbitrary schedule.

    Keep up the good work guys :)
     
  15. jcv

    jcv Full Member
    Developer

    Consensus related changes are definitely not the place to rush and end up with bugs.
     
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  16. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    I think we have the code all written. Tomorrow we will do a final validation test and see if we can roll the release. The website is actively being hacked on as well but that can be finished at the same time.
     
    karamble likes this.
  17. Adriano

    Adriano New Member

    Mar 16, 2016
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    Great work guys!!!
     
  18. moo1337

    moo1337 Moderator

    Jul 25, 2016
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    Rough day today. Dave is super ill today but he plowed through it and I think we got it. We found one more bug lurking where we were not checking the PoS/PoW versions. Fixing it proved to be subtle and hard. We are running simnet tests to verify the code.
     
    gravityz3r0 likes this.
  19. Alexoz

    Alexoz Member

    Thanks to let us know ;) Take care @davecgh
     
  20. jinlei

    jinlei New Member
    Translator (中文)

    Jan 7, 2016
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    Hope dave's ok, the body is more important than 0.8.0
     

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